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	<title>GhostStorm &#187; Featured</title>
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		<title>Gotham City Imposters Available Now for Xbox 360, PlayStation 3 and Windows PC</title>
		<link>http://ghoststorm.co.uk/gotham-city-imposters-available-now-for-xbox-360-playstation-3-and-windows-pc/</link>
		<comments>http://ghoststorm.co.uk/gotham-city-imposters-available-now-for-xbox-360-playstation-3-and-windows-pc/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 15:57:25 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PC/Mac]]></category>
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		<category><![CDATA[Batman]]></category>
		<category><![CDATA[gotham city imposters]]></category>
		<category><![CDATA[Joker]]></category>
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		<category><![CDATA[ps3]]></category>
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		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5767</guid>
		<description><![CDATA[Warner Bros. Interactive Entertainment and DC Entertainment today announced the launch of Gotham City Impostors,an original, download only, multiplayer first-person shooter from Monolith Productions for the Xbox 360, PlayStation 3 and Windows PC.Gotham City Impostors allows up to 12 players to battle for control of an unhinged Gotham City overrun by Impostors inspired by the DC Comics]]></description>
			<content:encoded><![CDATA[<p>Warner Bros. Interactive Entertainment and DC Entertainment today announced the launch of <strong><em>Gotham City Impostors,</em></strong>an original, download only, multiplayer first-person shooter from Monolith Productions for the Xbox 360, PlayStation 3 and Windows PC.<span id="more-5767"></span><strong><em>Gotham City Impostors</em></strong> allows up to 12 players to battle for control of an unhinged Gotham City overrun by Impostors inspired by the DC Comics characters Batman and The Joker. The game can be purchased for 1200 Microsoft Points in the Xbox LIVE<span style="font-size: 11px;"> </span>Marketplace for Xbox 360, and for 11.99 in the PlayStation Network, as well as for PC via the Games for Windows LIVE Marketplace, Steam, Origin, and other leading digital resellers.</p>
<p>Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment:</p>
<blockquote><p><strong><em>“Gotham City Impostors</em></strong> is a unique first-person multiplayer shooter that delivers a completely different Batman experience that is irreverent, fun and humorous,” </p></blockquote>
<blockquote><p>“The game is unlike any other on the market today and gives fans the opportunity to play the game in whichever way they want to play.  We can’t wait to see reactions from players wreaking havoc in Gotham City.”
</p></blockquote>
<p>Players can engage in deliriously fast paced, uniquely vertical, and completely unconventional urban warfare where progress supports leveling up and access to a mind-boggling array of customization options. Unlock new Bats or Jokerz costumes and build your own specific loadout from a huge assortment of traditional and homebrew weaponry, equipment, and perks. Gadgets such as the Glider Rig, Grappling Hook, and Spring Boots give gamers unprecedented mobility options, while support items like the Bear Traps, Boomerang, and Body Armor open up new tactical options.</p>
<p>[There is a video that cannot be displayed in this feed. <a href="http://ghoststorm.co.uk/gotham-city-imposters-available-now-for-xbox-360-playstation-3-and-windows-pc/">Visit the blog entry to see the video.]</a></p>
<p>The game features five maps and four modes inspired by DC Comics’ Batman license.  The maps include Crime Alley, Amusement Mile, Ace Chemical, The Docks and Gotham Power. Also in March there will be new content available for FREE which includes a new “25<sup>th</sup> Floor” map, as well as over 100 new customization options including weapons, support items, costumes and calling card elements. Gamers can choose from several gameplay modes – Team Deathmatch, Fumigation or Psych Warfare modes – and engage in all-out combat, or they can choose the Challenges mode, a single-player mode that allows players to safely explore the different maps and practice using different weapons, support items and gadgets.</p>

<a href='http://ghoststorm.co.uk/gotham-city-imposters-available-now-for-xbox-360-playstation-3-and-windows-pc/laundryscreenshot169/' title='laundryscreenshot169'><img width="128" height="80" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/laundryscreenshot169.jpg" class="attachment-thumbnail" alt="laundryscreenshot169 Gotham City Imposters Available Now for Xbox 360, PlayStation 3 and Windows PC" title="laundryscreenshot169" /></a>
<a href='http://ghoststorm.co.uk/gotham-city-imposters-available-now-for-xbox-360-playstation-3-and-windows-pc/dressuppack_thebats_colortxt/' title='dressuppack_thebats_colortxt'><img width="128" height="72" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/dressuppack_thebats_colortxt.png" class="attachment-thumbnail" alt="dressuppack thebats colortxt Gotham City Imposters Available Now for Xbox 360, PlayStation 3 and Windows PC" title="dressuppack_thebats_colortxt" /></a>
<a href='http://ghoststorm.co.uk/gotham-city-imposters-available-now-for-xbox-360-playstation-3-and-windows-pc/dressuppack_thejokerz_colortxt/' title='dressuppack_thejokerz_colortxt'><img width="128" height="72" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/dressuppack_thejokerz_colortxt.png" class="attachment-thumbnail" alt="dressuppack thejokerz colortxt Gotham City Imposters Available Now for Xbox 360, PlayStation 3 and Windows PC" title="dressuppack_thejokerz_colortxt" /></a>
<a href='http://ghoststorm.co.uk/gotham-city-imposters-available-now-for-xbox-360-playstation-3-and-windows-pc/gothampower3/' title='gothampower3'><img width="128" height="80" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/gothampower3.jpg" class="attachment-thumbnail" alt="gothampower3 Gotham City Imposters Available Now for Xbox 360, PlayStation 3 and Windows PC" title="gothampower3" /></a>
<a href='http://ghoststorm.co.uk/gotham-city-imposters-available-now-for-xbox-360-playstation-3-and-windows-pc/jokerz944/' title='jokerz944'><img width="128" height="80" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/jokerz944.jpg" class="attachment-thumbnail" alt="jokerz944 Gotham City Imposters Available Now for Xbox 360, PlayStation 3 and Windows PC" title="jokerz944" /></a>

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		<title>Calibur11 and EA team up once again for exclusive Mass Effect 3 Vault</title>
		<link>http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/</link>
		<comments>http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:49:48 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
				<category><![CDATA[360]]></category>
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		<category><![CDATA[Calibur11]]></category>
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		<category><![CDATA[Mass Effect 3 Vault]]></category>
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		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5756</guid>
		<description><![CDATA[Calibur11 and EA are pleased to announced their collaboration for the release of the Mass Effect™3 Vault, with the creation of this collector’s edition, available on 9th March for both the Xbox 360 and PlayStation 3 slim.This Collector’s Edition Mass Effects 3 Vault will be available from 9th March 2012 and will be priced at]]></description>
			<content:encoded><![CDATA[<p>Calibur11 and EA are pleased to announced their collaboration for the release of the Mass Effect™3 Vault, with the creation of this collector’s edition, available on 9th March for both the Xbox 360 and PlayStation 3 slim.<span id="more-5756"></span>This Collector’s Edition Mass Effects 3 Vault will be available from 9th March 2012 and will be priced at £69.99. Commander Shepards chest piece bares the worldly recognized ‘N7 logo’ and comes with its own numbered Certificate of Authenticity.</p>
<p>As a high-end console case, the engineering team at Calibur11 have ensured that the Vault promotes cooling of consoles for optimal performance, providing superior airflow by lifting the console off the ground, allowing the fan to work at its best ability. In addition, it features a controller/headset cradle and a light up N7 logo.</p>
<p>Phu Tien of Calibur11:</p>
<blockquote><p>“It’s been fantastic to be teaming up with EA again for the release of Mass Effect 3. As huge fans of the game ourselves, we wanted to offer something really special that enhances the game experience,“</p></blockquote>
<blockquote><p>”With the exclusive Mass Effect 3 armour design including a Commander Shepard textured chest piece, this is a must for any Mass Effect 3 fan.”
</p></blockquote>

<a href='http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/c11-me3-ps3-front-white/' title='c11-me3-ps3-front-white'><img width="96" height="96" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/c11-me3-ps3-front-white.jpg" class="attachment-thumbnail" alt="c11 me3 ps3 front white Calibur11 and EA team up once again for exclusive Mass Effect 3 Vault" title="c11-me3-ps3-front-white" /></a>
<a href='http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/c11-me3-xbox-back-white/' title='c11-me3-xbox-back-white'><img width="96" height="96" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/c11-me3-xbox-back-white.jpg" class="attachment-thumbnail" alt="c11 me3 xbox back white Calibur11 and EA team up once again for exclusive Mass Effect 3 Vault" title="c11-me3-xbox-back-white" /></a>
<a href='http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/c11-me3-xbox-composite/' title='c11-me3-xbox-composite'><img width="128" height="73" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/c11-me3-xbox-composite.jpg" class="attachment-thumbnail" alt="c11 me3 xbox composite Calibur11 and EA team up once again for exclusive Mass Effect 3 Vault" title="c11-me3-xbox-composite" /></a>
<a href='http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/c11-me3-xbox-front-white/' title='c11-me3-xbox-front-white'><img width="96" height="96" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/c11-me3-xbox-front-white.jpg" class="attachment-thumbnail" alt="c11 me3 xbox front white Calibur11 and EA team up once again for exclusive Mass Effect 3 Vault" title="c11-me3-xbox-front-white" /></a>
<a href='http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/c11-me3-ps3-back-white/' title='c11-me3-ps3-back-white'><img width="96" height="96" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/c11-me3-ps3-back-white.jpg" class="attachment-thumbnail" alt="c11 me3 ps3 back white Calibur11 and EA team up once again for exclusive Mass Effect 3 Vault" title="c11-me3-ps3-back-white" /></a>
<a href='http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/c11-me3-ps3-composite/' title='c11-me3-ps3-composite'><img width="128" height="81" src="http://ghoststorm.co.uk/wp-content/uploads/2012/02/c11-me3-ps3-composite-e1328705363108.jpg" class="attachment-thumbnail" alt="c11 me3 ps3 composite e1328705363108 Calibur11 and EA team up once again for exclusive Mass Effect 3 Vault" title="c11-me3-ps3-composite" /></a>

<h4>Incoming search terms:</h4><ul><li><a href="http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/" title="calibur 11 mass effect 3">calibur 11 mass effect 3</a> (3)</li><li><a href="http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/" title="Mass Effect 3 Vault Teaming Up with EA Once Again">Mass Effect 3 Vault Teaming Up with EA Once Again</a> (1)</li><li><a href="http://ghoststorm.co.uk/calibur11-and-ea-team-up-once-again-for-exclusive-mass-effect-3-vault/" title="syndicate dogtag">syndicate dogtag</a> (1)</li></ul>]]></content:encoded>
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		<title>Positron VFX Preview Trailer &#8211; In More Detail</title>
		<link>http://ghoststorm.co.uk/positron-vfx-preview-trailer-in-more-detail/</link>
		<comments>http://ghoststorm.co.uk/positron-vfx-preview-trailer-in-more-detail/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:07:55 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
				<category><![CDATA[360]]></category>
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		<category><![CDATA[fx trailer]]></category>
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		<category><![CDATA[Positron]]></category>
		<category><![CDATA[retroburn]]></category>
		<category><![CDATA[tron]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5718</guid>
		<description><![CDATA[The game has been developed using Microsoft XNA, a cross platform C# framework which can cross-compile from a single codebase with support for Xbox 360, Windows PC and Windows Phone 7. When designing this game we wanted to ensure we created a game that would have eye catching graphics and also run at a decent]]></description>
			<content:encoded><![CDATA[<p>The game has been developed using Microsoft XNA, a cross platform C# framework which can cross-compile from a single codebase with support for Xbox 360, Windows PC and Windows Phone 7. When designing this game we wanted to ensure we created a game that would have eye catching graphics and also run at a decent framerate on Windows Phone hardware.<span id="more-5718"></span>Retroburn say that they have their own in-house deferred rendering engine written in XNA/C# which will also be used for other (future) games but for Positron they decided to write a new renderer from scratch with a much simpler pipeline which would look as good on the phone as it does on Xbox 360 and PC. This meant simplifying the entire rendering process, they effectively render with no lighting and no shadows. It is also noticeable that influences from both Tron and Tron Legacy have helped design the game&#8217;s visual style since those movies are the inspiration behind Positron.</p>
<p>While there have also been a large number of lightcycle games developed for every platform imaginable in the past, with Positron the aim was to design a new experience. It should also feel familiar but offer new and interesting challenges and game modes to challenge the player. One of the first design decisions that was made was to stay away from the boring open arena gameplay. While that is still included as a mode in the game, there is also have much more complex layouts and even include a level editor so the player can design their own levels which are dynamically built from a simple 2D pixel-map (a video of the editor in action will be posted this week).</p>
<p>Retroburn also said that the visual style of the blocks in the game world was designed to be simple, cover a large portion of the screen and use as few polygons to render as possible. We also wanted to show reflections of the world geometry, bikes and trails too. In early builds we would render two copies of everything, one translated beneath the ground plane and one above providing realistic looking reflections. As development continued we wanted to optimize this as much as possible and we now use a number of tricks to render the world in a much more efficient manner which even the Windows Phone 7 devices can handle with full reflections.</p>
<p>The bikes themselves have been designed to look fast, with minimal texturing. The game will launch with three bikes included and we intend to add more content as time progresses. The trail effect is relatively simple, nothing too special there but we did add in a few particle effects for sparks under the bike&#8217;s wheels while driving. This made the bikes feel grounded and provided a consistent visual effect to help make the scene more lively.</p>
<p>The chase camera went through quite a number of iterations before we reached the current version. During testing we accidentally changed some settings of the camera and thought it looked cool when turning that we got a side-shot of the bike. We kept this in the current camera with an elastic snap-back to the bike&#8217;s tail. This gives a unique cornering animation which looks cool as you go swerving around the corners on the map.</p>
<p>Overall we&#8217;re now very happy with the way Positron looks and feels. While this video was only intended as a VFX Preview there is so much more to the game than you&#8217;re seeing here and we will be showing that in a few upcoming gameplay videos later this week. We hope you like the video and please do comment or leave feedback.</p>
<p>Here is the video/trailer.</p>
<p>[There is a video that cannot be displayed in this feed. <a href="http://ghoststorm.co.uk/positron-vfx-preview-trailer-in-more-detail/">Visit the blog entry to see the video.]</a></p>
<p>Source: <a target="_blank" href="http://retroburngames.com/press/positron_vfx_preview_trailer_in_more_detail" rel="nofollow"  target="_new">http://retroburngames.com/press/positron_vfx_preview_trailer_in_more_detail</a></p>
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		<title>NEW Confrontation Screens Released</title>
		<link>http://ghoststorm.co.uk/new-confrontation-screens-released/</link>
		<comments>http://ghoststorm.co.uk/new-confrontation-screens-released/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 09:46:43 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5704</guid>
		<description><![CDATA[Confrontation, the new Tactical RPG from Cyanide (Game of Thrones, Blood Bowl) today unveiled its official website, along with never-before-seen screenshots! Confrontation is the video game adaptation of the famous board game universe by Rackham. Deftly combining role-playing game elements with strategy, Confrontation offers a rich and unique experience that focuses on intense and extremely tactical battles. Discover now]]></description>
			<content:encoded><![CDATA[<p><em>Confrontation</em>, the new Tactical RPG from Cyanide (<em>Game of Thrones, Blood Bowl</em>) today unveiled its <strong><a target="_blank" href="http://confrontation-thegame.com/index.php?rub=home" rel="nofollow"  target="_blank">official website</a></strong>, along with never-before-seen screenshots!<span id="more-5704"></span> <em>Confrontation</em> is the video game adaptation of the famous board game universe by Rackham. Deftly combining role-playing game elements with strategy, <em>Confrontation</em> offers a rich and unique experience that focuses on intense and extremely tactical battles.</p>
<p>Discover now more about the game! The official website of <em>Confrontation </em>is the perfect place to stay informed about all the information around the game, to talk about it on the forum, and to gather all kinds of news about Confrontation: its story, its game mechanics, but also tons of info on the four factions fighting over Aarklash (the Jackal, the Wolf, the Griffin and the Scorpion) presented in every detail along with all their units! For the occasion, players may discover a series of exclusive screenshots, that they will also find in the large image gallery on the newly opened website!</p>
<p><em>Confrontation</em> will be released on PC in retail and online stores very soon. In the meantime here is an <strong>official</strong> trailer and screenshots.</p>
<p style="text-align: center;"><iframe width="420" height="345" src="http://www.youtube.com/embed/-PKxHKYpsYM?theme=light&#038;color=white&#038;rel=0" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><div class='flickr-mini-gallery fmg-hover-image' lang=_t& rel="photoset_id=72157629197655463&amp;sortby=date-posted-asc&amp;per_page=50&extras=,description" longdesc='photoset'></div></p>
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		<title>PlayStationNetwork accounts will soon be renamed</title>
		<link>http://ghoststorm.co.uk/playstationnetwork-accounts-will-soon-be-renamed/</link>
		<comments>http://ghoststorm.co.uk/playstationnetwork-accounts-will-soon-be-renamed/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 09:19:21 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5696</guid>
		<description><![CDATA[On February 8, 2012, “PlayStation®Network accounts” will be renamed “Sony Entertainment Network accounts” or “SEN accounts”. This change will take effect at the same time as upcoming PlayStation 3 and PlayStation Vita* system software updates. After you update the system software on your PS3 or PS Vita , you will notice that “PlayStation Network accounts”]]></description>
			<content:encoded><![CDATA[<p><span>On February 8, 2012, “PlayStation®Network accounts” will be renamed “Sony Entertainment Network accounts” or “SEN accounts”.<span id="more-5696"></span> This change will take effect at the same time as upcoming PlayStation 3 and PlayStation Vita* system software updates. After you update the system software on your PS3 or PS Vita , you will notice that “PlayStation Network accounts” have been renamed “Sony Entertainment Network accounts”. This change will not affect the naming of “PlayStation Network accounts” when viewed on a PSP  (PlayStation Portable) system. *PlayStation Vita will launch from 22nd February, 2012.</span></p>
<p><span>This account change is a change in name only. Which means that you do not have to do anything and your username and password will not change.</span></p>
<p><span>This transition is based on Sony’s goal to enhance its unique digital entertainment offering. As a series of these activities Sony started last September, PlayStation Network will be aligned with “Sony Entertainment Network”. This helps us get closer to our goal of establishing a global comprehensive network platform of services across games, movies, music and more, all accessible from one convenient account.</span></p>
<p><span>Your Sony Entertainment Network account also enables use of Sony’s non-game services such as Music Unlimited, Video Store of PlayStation®Store and PlayMemories Online (previously called Personal Space) across a variety of network-connected devices.</span></p>
<p><span>For FAQs and more detail on this change please visit <strong><a target="_blank" href="http://click.playstationmail.net/?qs=74aef49c4063625bba9479716b2a5f22deb963d95dc133c1ecb1f400c0daf8ac361046b5657cb886" rel="nofollow"  target="_blank"><span>http://eu.playstation.com/<wbr>support</wbr></span></a></strong> or<strong><a target="_blank" href="http://click.playstationmail.net/?qs=74aef49c4063625bb44b111d7db8efd4dcf346687a19455979b67f913cf32435b55b6f5ce3d72656" rel="nofollow"  target="_blank"><span>http://en.support.<wbr>sonyentertainmentnetwork.com/</wbr></span></a></strong></span></p>
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		<title>2 Hints Of Mass Effect 3 NOT BEING THE FINAL MASS EFFECT</title>
		<link>http://ghoststorm.co.uk/2-hints-of-mass-effect-3-not-being-the-final-mass-effect/</link>
		<comments>http://ghoststorm.co.uk/2-hints-of-mass-effect-3-not-being-the-final-mass-effect/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 01:45:36 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
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		<category><![CDATA[ME3]]></category>

		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5699</guid>
		<description><![CDATA[I don&#8217;t make a habit of telling people what to do, I leave that to Dictators. However I ask that YOU DO NOT delete your Mass Effect save&#8230;why? read on and maybe you can guess. One thing I don&#8217;t do is post rumours, however when info hails from someone actually involved with a game franchise]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t make a habit of telling people what to do, I leave that to Dictators. However I ask that YOU DO NOT delete your Mass Effect save&#8230;why? read on and maybe you can guess.<span id="more-5699"></span></p>
<p>One thing I don&#8217;t do is post rumours, however when info hails from someone actually involved with a game franchise hails interesting news, it&#8217;s not a rumour&#8230;.so lets continue <img src='http://ghoststorm.co.uk/wp-includes/images/smilies/icon_smile.gif' alt="icon smile 2 Hints Of Mass Effect 3 NOT BEING THE FINAL MASS EFFECT" class='wp-smiley' title="2 Hints Of Mass Effect 3 NOT BEING THE FINAL MASS EFFECT" /><br />
When Mass Effect 2 was released you had the option to import your character from Mass Effect, I believe there was some other bonuses too but can&#8217;t remember &#8211; my brain has gone all 8-bit recently. Anyway,  Mass Effect executive producer, Mike Gamble has told a few people NOT to delete their game saves. Mr Gamble is being very tight lipped about why he came out and said this. It has been said a few months back that Bioware is not done with Mass Effect. They may be done with Commander Shepard but Mass Effect as a series is not finished.</p>
<p>So how do we know Mass Effect ain&#8217;t finished?<br />
Well this quote from a recent <a target="_blank" href="http://www.gamerzines.com/xbox-360/news/mass-effect-3-saves.html" rel="nofollow" >Gamerzine</a> article with Mike Gamble suggests that Mass Effect is far from over:</p>
<blockquote><p>“It wouldn’t be a bad idea (to keep your ME3 saves),”“Obviously I can’t say anything, but it wouldn’t be a bad idea…”</p></blockquote>
<p>Then there is the quote at the end of the recent trailer released for Mass Effect where Martin Sheen/The illusive man says:</p>
<blockquote><p>&#8220;Stay Tuned. I aint done yet&#8221;</p></blockquote>
<p><a target="_blank" href="http://ghoststorm.co.uk/mass-effect-3-voice-cast-reveal-trailer/"title="Mass Effect 3 Voice Cast Reveal Trailer" >Here is the full trailer</a> or you can click &gt;<a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=Hfvo5ueKJY8#t=216s" rel="nofollow" >http://www.youtube.com/watch?feature=player_detailpage&amp;v=Hfvo5ueKJY8#t=216s</a> and see for yourself.</p>
<h4>Incoming search terms:</h4><ul><li><a href="http://ghoststorm.co.uk/2-hints-of-mass-effect-3-not-being-the-final-mass-effect/" title="thing you do mass effect 2 o in mass effect 3">thing you do mass effect 2 o in mass effect 3</a> (1)</li></ul>]]></content:encoded>
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		<title>RAGE now out on Mac</title>
		<link>http://ghoststorm.co.uk/rage-now-out-on-mac/</link>
		<comments>http://ghoststorm.co.uk/rage-now-out-on-mac/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 17:13:51 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PC/Mac]]></category>
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		<category><![CDATA[doom]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[RAGE]]></category>

		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5677</guid>
		<description><![CDATA[Bethesda, in partnership with Aspyr Media, Inc., today announced that RAGE: Campaign Edition is now available for the Mac worldwide.  This action-packed new shooter from id Software has been published for the Mac by Aspyr, the leader in Mac games publishing.  The game can be digitally downloaded in English, French or German now via Apple&#8217;s Mac App]]></description>
			<content:encoded><![CDATA[<p>Bethesda, in partnership with Aspyr Media, Inc., today announced that RAGE: Campaign Edition is now available for the Mac worldwide.  This action-packed new shooter from id Software has been published for the Mac by Aspyr, the leader in Mac games publishing. <span id="more-5677"></span> The game can be digitally downloaded in English, French or German now via Apple&#8217;s Mac App Store, Aspyr&#8217;s own digital store GameAgent.com, and through other supporting Mac digital retailers.</p>
<p>In <strong><em>RAGE: Campaign Edition</em></strong> you will take on bandit gangs and hordes of mutants with an arsenal of exotic weapons and special items, such as Wingsticks, personal turrets, sentry bots, and remote-controlled bomb cars as you play through the game’s full unaltered single-player campaign. The Mac version will also include bonus equipment formerly exclusive to the <em>RAGE</em> Anarchy Edition, including a Double Barrel Shotgun, the Rat Rod Buggy, Fists of RAGE and Crimson Elite Armor. You’ll also have access to the Wasteland Sewers Missions which feature additional mutant blasting gameplay and looting opportunities.</p>
<p>Todd Hollenshead, President of id Software:</p>
<blockquote><p>“Aspyr has been a great partner, bringing id Software’s games to the Mac platform for years,”</p></blockquote>
<blockquote><p>“We’ve worked closely with them again to offer the amazing graphics and intense combat that <em>RAGE</em> is famous for to Mac gamers.”</p></blockquote>
<p>Developed by id® Software, the creators of <em>DOOM</em>® and <em>QUAKE</em>®, <em>RAGE</em> features intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id’s revolutionary id Tech® 5 technology. Set in the not-too-distant future after an asteroid impacts Earth, you emerge into a vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and more.</p>
<p><em>RAGE</em>, originally released for the Xbox 360®<sup> </sup>video game entertainment system from Microsoft, PlayStation®3 computer entertainment system, and PC, was awarded ‘Best Console Game’ by the Game Critics at E3 when first presented. <span style="text-decoration: underline;">Electronic Gaming Monthly</span> said <em>RAGE</em> is “A must play”, scoring the game a 9.5 out of 10, while <span style="text-decoration: underline;">Game Informer</span> gave the award-winning shooter a 9 out of 10, calling it “<strong>Triumphant</strong>”.</p>
<p>For more information on <strong><em>RAGE</em>: <em>Campaign Edition </em></strong>for the Mac, please visit: <a target="_blank" href="http://www.aspyr.com/games/rage-campaign-edition" rel="nofollow"  target="_blank">http://www.aspyr.com/games/<wbr>rage-campaign-edition</wbr></a></p>
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		<title>WIN THE GUINNESS WORLD RECORDS GAMER EDITION 2012</title>
		<link>http://ghoststorm.co.uk/win-the-guinness-world-records-gamer-edition-2012/</link>
		<comments>http://ghoststorm.co.uk/win-the-guinness-world-records-gamer-edition-2012/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:00:03 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
				<category><![CDATA[360]]></category>
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		<category><![CDATA[guinness world records 2012]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[Super Mario]]></category>

		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5671</guid>
		<description><![CDATA[In order to win this fantastic prize all you need to do is follow the steps shown below, its really that simple. LIKE on Facebook &#62; http://facebook.com/GhoststormGN. LIKE this Post and share to Facebook and Twitter by pressing the &#8220;I like this post&#8221; button above the comments section. Follow @GSGN on twitter, you can press]]></description>
			<content:encoded><![CDATA[<p>In order to win this fantastic prize all you need to do is follow the steps shown below, its really that simple.</p>
<p><span id="more-5671"></span></p>
<ol>
<li>LIKE on Facebook &gt; http://facebook.com/GhoststormGN.</li>
<li>LIKE this Post and share to Facebook and Twitter by pressing the &#8220;I like this post&#8221; button above the comments section.</li>
<li>Follow @GSGN on twitter, you can press the button on the right of this page to do this easily.</li>
<li>Tweet the message shown below:<br />
<span style="color: #003366;"><strong>I&#8217;m in with a chance of winning Guinness World Records Gamers Edition 2012 thanks to http://ghoststorm.co.uk</strong></span></li>
<li>Answer the question below by sending a tweet or DM to @GSGN that states the answer.</li>
<li>Leave a comment below using an email address that can be mailed to if you win.</li>
</ol>
<p>Here&#8217;s the question:</p>
<p><strong>Mitsugu Kikai from Japan has the largest collection of Super Mario Memorabilia. As of the 15th July 2010 when his items were counted he had exactly how many unique items relating to Mario?</strong></p>
<ul>
<li>5,400</li>
<li>4,800</li>
<li>250&#8217;000</li>
</ul>
<p>If you think you know the answer then follow step 5 above.</p>
<hr />
<p><em>Competition Terms.<br />
In order to enter you must live in the UK.<br />
The competition is open from 4pm on Thursday 2nd February 2012 and will close at 3pm on<em> Friday 10th February 2012</em>.<br />
A winner will be chosen at random and notified via email so please make sure you follow step 5 and make sure that your email is valid.<br />
You will have until 9am Monday 13th February 2012 to respond with your full name/internet nickname and your address, failure to do so will mean another winner will be chosen so please make sure you add steve[AT]ghoststorm.co.uk to your contacts. Obviously substitute [AT] with @<br />
<strong>You must follow all steps.</strong><br />
</em><em>Also please note that details given to me in relation to this competition will not be handed to other people and will be deleted once your prize has been posted.</em></p>
<p><em> Step 6 was added on 04/02/12 to keep your email address from being posted publically. </em></p>
<h4>Incoming search terms:</h4><ul><li><a href="http://ghoststorm.co.uk/win-the-guinness-world-records-gamer-edition-2012/" title="competition win 10th february 2012">competition win 10th february 2012</a> (1)</li><li><a href="http://ghoststorm.co.uk/win-the-guinness-world-records-gamer-edition-2012/" title="gold hack avengers alliance facebook">gold hack avengers alliance facebook</a> (1)</li><li><a href="http://ghoststorm.co.uk/win-the-guinness-world-records-gamer-edition-2012/" title="kingdom of amalur ios app">kingdom of amalur ios app</a> (1)</li><li><a href="http://ghoststorm.co.uk/win-the-guinness-world-records-gamer-edition-2012/" title="marvel avengers alliance gold bug">marvel avengers alliance gold bug</a> (1)</li><li><a href="http://ghoststorm.co.uk/win-the-guinness-world-records-gamer-edition-2012/" title="win gaming pc competition">win gaming pc competition</a> (1)</li></ul>]]></content:encoded>
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		<title>DICE begin hiring “anti-cheat” admin</title>
		<link>http://ghoststorm.co.uk/dice-begin-hiring-anti-cheat-admin/</link>
		<comments>http://ghoststorm.co.uk/dice-begin-hiring-anti-cheat-admin/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:03:36 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
				<category><![CDATA[360]]></category>
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		<category><![CDATA[bf3]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[ea.dice.battlefield 3]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[job]]></category>

		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5616</guid>
		<description><![CDATA[As you know DICE have stepped up their fight against cheaters in Battlefield 3 and to back this up even more there has been a job posted on the EA Jobs website for an Anti Cheat Administrator. Is this enough though? Well when you take a look at what the Anti Cheat Administrator has to]]></description>
			<content:encoded><![CDATA[<p>As you know DICE have stepped up their fight against cheaters in Battlefield 3 and to back this up even more there has been a job posted on the EA Jobs website for an Anti Cheat Administrator.<span id="more-5616"></span> Is this enough though? Well when you take a look at what the Anti Cheat Administrator has to do it definitely is a start but I believe it is a lot for just the one person.</p>
<p>Main responsibilities:</p>
<p>•	Analyze player behavior data and process reports from the public.<br />
•	Work with account restrictions<br />
•	Monitor and keep up to date with the cheating community online.<br />
•	Actively share status reports with key stake holders<br />
•	Be active with our community and monitor game play status<br />
•	Take ownership of the cause and promote fair play both internally and externally</p>
<p>With ingame recording features such as other similar titles and a way to submit the videos to YouTube would&#8217;ve been a great little extra bit of help to DICE/EA but they didn&#8217;t put anything like that into place. Even screenshot features would be a great addition.</p>
<p>You can view the job here: <a target="_blank" href="https://jobs.ea.com/search/view.do?id=a0z50000001DsZhAAK" rel="nofollow" ><strong>https://jobs.ea.com/search/view.do?id=a0z50000001DsZhAAK</strong></a><br />
Originally spotted by <a target="_blank" href="http://www.eurogamer.net/articles/2012-01-30-battlefield-3-dev-dice-hiring-an-anti-cheat-administrator" rel="nofollow" >Eurogamer</a></p>
<h4>Incoming search terms:</h4><ul><li><a href="http://ghoststorm.co.uk/dice-begin-hiring-anti-cheat-admin/" title="https://jobs ea com/search/view do?id=a0z50000001dszhaak">https://jobs ea com/search/view do?id=a0z50000001dszhaak</a> (1)</li><li><a href="http://ghoststorm.co.uk/dice-begin-hiring-anti-cheat-admin/" title="job ea com anti cheat administrator">job ea com anti cheat administrator</a> (1)</li></ul>]]></content:encoded>
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		<title>Man vs Machine: Broke the First Person Shooter World Record!</title>
		<link>http://ghoststorm.co.uk/man-vs-machine-broke-the-first-person-shooter-world-record/</link>
		<comments>http://ghoststorm.co.uk/man-vs-machine-broke-the-first-person-shooter-world-record/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 13:28:33 +0000</pubDate>
		<dc:creator>Steve Quinn</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PC/Mac]]></category>
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		<category><![CDATA[battlefield]]></category>
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		<category><![CDATA[man vs machine]]></category>
		<category><![CDATA[record breaking]]></category>

		<guid isPermaLink="false">http://ghoststorm.co.uk/?p=5599</guid>
		<description><![CDATA[Guinness World Record Gamer's Edition: The most players taking part in a single online battle in a first-person shooter is 999, achieved by Man vs. Machine (MuchDifferent, 2012) on 29 January 2012.]]></description>
			<content:encoded><![CDATA[<p>MuchDifferent made a new world record with their game Man vs Machine last sunday as 999 players battled lag-free in the biggest first person shooter ever made. Today Guinness World Records made it official.<span id="more-5599"></span></p>
<p>Man vs. Machine was developed in Unity, and was an in-browser battle between two teams. Men were the strongest and had the upper hand for most of the game, and it was not until the very end that Machines were able to fight back and finally took complete control over the battlefield.</p>
<p>MuchDifferent, who provided both the game and the new server technology, was at first overwhelmed by the huge number of people trying to join this one-time event. CEO, Christian Lönnholm explains:</p>
<blockquote><p>“It was amazing. We did not imagine the amount of interest that this game would generate, so the system went down shortly after we had reached the peak of 999 players. Within minutes we were able to adjust it, and the battle continued for about two hours more. Almost until the end we were averaging around 980 players at any given moment. It was a blast!”</p></blockquote>
<blockquote><p>“Obviously, this would not have been possible without the players, so I&#8217;d like to send a special warm and loving ‘thank you’ to them! Thank you for bringing such creativity to both the battlefield and to the chat. You had me laughing, giggling and spilling coffee throughout the event!” </p>
<p>Apart from the fun and excitement of it all, the event proved that PikkoServer, the server and network technology used to make all of this possible, can take the strain and deliver an entirely new multiplayer experience. “We believe this technology can be applied to just about any game engine used today. So, our goal now is to make this technology available to developers worldwide. Stay tuned!”</p></blockquote>
<p>Derek Wise, entrusted with being the external expert observer for the event, wrote earlier today in his report to the Guinness World Records, Gamers Edition:</p>
<blockquote><p>“&#8230;this test met the requirements for being a first person online shooter, it exceeds the requirements and is a good example of the spirit of the world record and the competition that should generate in the industry and technology.”</p></blockquote>
<p>You can check out this record breaking game here: <a target="_blank" href="http://www.muchdifferent.com/1000PlayerFPS/" rel="nofollow" >http://www.muchdifferent.com/1000PlayerFPS/</a></p>
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